Spell List

This is a list of presently approved spells in the Hogwarts 2092 RP, both canon and new. If you would like to introduce a new spell to the setting, it must be approved by a minimum of two moderators.

Note that spells are organized by the year in which they are normally taught to students at Hogwarts. An individual student may learn a spell one or two years earlier, in some cases, or not at all - though don't abuse the looseness of the policy. Some spells are not taught at Hogwarts, these are organized into the final section, Adult Spells. These are not necessarily strictly adult, and you should consult the description for such details.

Certain spells also have alternate incantations (for example, accio can be invoked with invito as well), due to the increasing integration of wizards from many parts of the world and many magical traditions.

First Year Spells

  • Body-Binding Curse - Petrificus Totalus
    • A curse that completely, but temporarily, paralyzes the victim. It is relatively simple to dispel, and difficult to pull off against an experienced wizard, but the results are often worth the trouble.
  • Counterspell - Finite Incantatem, Finite, or Nonverbal
    • Counters a spell as it is being cast, or cancels an ongoing magical effect. Though taught at an early age, the actual effects of this spell are heavily dependent on the power and skill of the wizard casting it - it is widely used in everything from dueling to medicine, but has relatively limited utility to novices.
  • Hair Loss Curse - Unknown
    • A curse, popular among children, which causes the victim to temporarily shed his hair.
  • Hot-Air Charm - Nonverbal
    • Releases a jet of hot air from the end of the wand. Useful for drying clothes, melting snow, and other simple tasks.
  • Leg-Locking Curse - Locomotor Mortis or Tuimeihuan
    • Locks the legs of a victim together, preventing them from moving independently of each other.
  • Levitation Charm - Wingardium Leviosa
    • A basic charm mainly used for instruction purposes that causes an object to levitate at the caster's discretion. Very skilled wizards sometimes find creative uses for it.
  • Lumos Charm - Lumos, Lianglang, or Chhalla
    • Creates a bright light at the end of the caster's wand, which will persist until it is dismissed or specifically countered.
  • Nox Charm - Nox, Heian, or Tuta
    • Dispels a Lumos charm.
  • Scouring Charm - Scourgify or Caxiyi
    • Vigorously cleans the target - which can be a living creature, though this is considered somewhat cruel.
  • Siphoning Spell - Tergeo
    • Used to draw material such as liquids or dust off of a surface. Often used for cleaning wounds.
  • Slug-Vomiting Hex - Unknown
    • Causes the victim to vomit slugs uncontrollably for several hours. A favorite of the immature and chronically unemployed.
  • Tripping Jinx - Nonverbal
    • Trips the target with a motion of the wand.
  • Unlocking Charm - Alohomora
    • Unlocks nonmagical locks. Most magical locks are enchanted to be impervious.

Second Year Spells

  • Aparecium - Aparecium
    • Turns invisible ink visible.
  • Blindfolding Spell - Obscuro
    • Creates a blindfold over a victim's eyes. It may be physically or magically removed.
  • Disarming Charm - Expelliarmus
    • Causes the target's wand to fly from their hand. With sufficient power behind it, a Disarming Charm may throw a victim back forcefully. Disarming Charms are mutually off-setting - when cast against eachother, they generally deflect. The Disarming Charm is also an effective counter to many spells.
  • Flagrate - Flagrate
    • Creates fiery marks in the wake of a wand - can be used to leave markings or writing on objects or in the air.
  • Four-Point Spell - The command 'point me' in any language
    • The caster is able to discern the true cardinal directions.
  • Incendio - Incendio
    • Creates a jet of flame which expels from the wand. The power of this spell increases with the skill and experience of the caster.
  • Packing Charm - The command 'pack' in any language, or nonverbal
    • Packs luggage at the direction of the caster, generally directed with the wand.
  • Repairing Charm - Reparo
    • Causes a broken object to piece itself back together. In the case of containers, this will not replace anything that was held within. Wands, and most other magical items, can not be repaired in this manner.
  • Serpensortia Curse - Serpensortia
    • Conjures a large snake which will attack anything (other than the caster) within a short radius. A favorite spell among young Slytherins.
  • Shielding Charm - Protego, Dunbihu, or K'irara
    • Creates a shield from the caster's wand which deflects jinxes, hexes, and curses. The strength of this spell is directly connected to the skill and talent of the wizard, and stronger versions can protect against very advanced curses - or even reflect failed jinxes back against the attacker. Other advanced uses of the spell include protecting an area from outside harm (Protego Totalum); there are as many advanced variations as there are wizards to think them up.
  • Tickling Charm - Rictusempra
    • The victim experiences tickling sensations all over the body, a very distracting condition.

Third Year Spells

  • Anti-Boggart Charm - Riddikulus
    • A spell used in combating Boggarts, which causes the fearful image to appear in a far less threatening - and usually humorous - form.
  • Cheering Charm - Unknown
    • Causes the target to become happy - heavy-handed or excessive use can cause uncontrollable laughing fits, or even prolonged manic episodes.
  • Colour-Changing Charm - Unknown
    • Used to change the color of an object. Some wizards also use it for cosmetic purposes.
  • Dancing Jinx - Tarantallegra
    • Causes the victim to dance uncontrollably until dispelled, which can prove highly inconvenient for clumsy or unsuspecting individuals.
  • Engorgement Charm - Engorgio
    • Causes an object to swell in size. This does work on living creatures, and is a popular charm for use in trick candies, among other things.
  • Ferula - Ferula
    • A simple medical spell, which bandages and splints a broken limb.
  • Flame-Freezing Charm - Unknown
    • Protects a subject from harm from fires, a key component in the creation of Floo powder. Notably, this charm is insufficient to protect a victim from Fiendfyre.
  • Impervius Charm - Impervius
    • Renders an object - often an article of clothing - impermeable to many substances and outside forces, including water. Classically used for weatherproofing.
  • Locomotor Charm - Locomotor
    • Causes a specified object to move at the discretion of the caster, usually directed by movements of the wand.
  • Reducing Charm - Reducio
    • Reduces an object expanded by the Engorgement Charm back to normal size, or causes an object (or creature) to shrink to smaller than normal size.
  • Stinging Hex - Unknown
    • Causes the victim to suffer an intense and painful stinging sensation, which - much like real stings - causes swollen red welts to appear over the surface of the skin.
  • Unbreakable Charm - Nonverbal
    • Causes a mundane object to become unbreakable by physical means, though strong magic can still destroy it.

Fourth Year Spells

  • Anti-Hexing Charm - Salvio Hexia
    • A charm used to temporarily protect an area against jinxes and hexes. It is not infallible, but does dramatically reduce the power of minor to moderate offensive spells for a short time.
  • Banishing Charm - Oicca, Otivni, or Qingyao
    • Opposite of the summoning charm, this banishes the object it is performed on. Like the summoning charm, objects held by someone else are generally impervious.
  • Bucktooth Hex - Densaugeo
    • Causes the victim's teeth to grow at an alarming rate. Though it usually isn't dangerous, it can sometimes have unseemly complications.
  • Episkey - Episkey
    • A simple healing charm, capable of restoring minor injuries. More serious afflictions require greater magic.
  • Flocking Charm - Avis or Pisqu
    • Conjures a flock of small birds that emerge from the caster's wand. Creative wizards have used this offensively.
  • Furnunculus Curse - Furnunculus
    • Causes the victim to break out in extremely painful boils, which may persist for several hours unless tended to.
  • Hair-Thickening Charm - Unknown
    • Causes the subject's hair to thicken. It does have unscrupulous uses - repeated or irresponsible use can cause hair to grow out of control.
  • Impediment Jinx - Impedimenta or Ch'iqmi
    • Impedes the progress of a target in a variety of ways - depending on the skill of the caster, it may range from tripping and harassing to binding, knocking back, and even paralyzing the victim.
  • Jelly-Legs Jinx - Unknown
    • Causes the victim's legs to wobble uncontrollably, rendering movement difficult or impossible for a short time.
  • Incarcerous - Incarcerous
    • Binds a victim with magically conjured ropes.
  • Obliteration Charm - Nonverbal
    • Used to eliminate things one doesn't wish others to see - specifically, things such as foot prints, writing, and the like - while leaving the surroundings intact and undisturbed.
  • Quieting Charm - Quietus
    • Returns the volume of a magically enhanced voice to normal. Serves as the counter to the Sonorous Charm.
  • Reductor Curse - Reducto
    • Causes a solid object to explode spectacularly. Famously used to destroy doors, sections of walls, priceless FabergĂ© artwork, and antique furniture.
  • Severing Charm - Diffindo
    • Used to cut inanimate objects (the spell does not appear to function on living flesh), often used in tailoring.
  • Sonorous Charm - Sonorus
    • Magically amplifies the caster's voice, allowing him to be heard over a great distance, or over the roar of a crowd - essentially a magical microphone.
  • Stunning Spell - Stupefy, Checui, or Musphasqa
    • Debate rages as to whether this is a charm, a jinx, or a hex - but it is considered one of the basic dueling spells. It temporarily stuns an opponent, rendering them inert for a few precious seconds.
  • Summoning Charm - Accio, Invito, or Yaoqing
    • Summons an inanimate object to the caster. Objects held by someone else are generally impossible to summon in this manner.
  • Switching Spell - Nonverbal
    • Causes one object to be switched with another of the caster's choice. Both objects must be within relatively close range.

Fifth Year Spells

  • Anapneo - Anapneo
    • Clears the target's airway, if blocked.
  • Assaulting Hex - Oppugno or Awqana
    • Causes conjured objects or creatures to attack a victim.
  • Bubble-Head Charm - Ebullio capitis
    • Creates a bubble of fresh air around the caster's head, allowing them to breathe underwater, or in other normally inhospitable situations.
  • Conjunctivitus Curse - Unknown
    • Causes great pain to the victim's eyes. A very useful spell in combating giants and kyklops.
  • Jelly-Fingers Jinx - Unknown
    • Causes a victim's fingers to become jelly-like and largely useless, unable to effectively grip or manipulate things, for a short time.
  • Locking Charm - Colloportus
    • Locks a latch, preventing it from being opened by nonmagical means. Colloportus also prevents the function of Alohomora.
  • Mobilization Charm - Mobilito or Kuyukuyu
    • Causes the target - usually something inanimate - to levitate and move at the caster's discretion. Many related, object-specific charms have been devised, including mobilicorpus (for bodies) and mobiliarbus (for trees).
  • Patronus Charm - Expecto patronum
    • Summons a patronus from the caster's wand. This is a very complicated spell, often taking years to truly master. Students rarely manage a full-fledged, corporeal patronus before their seventh year.
  • Protean Charm - Nonverbal
    • Allows magical copies of an object to be modified by modifying the original. Most famously used by Hermione Granger to share the times of DA meetings.
  • Releasing Charm - Relashio
    • Forces someone or something binding the caster to release - it can break the grip of a hand or unfasten chains or ropes. It has also been used as a defensive charm, and in skilled hands can have concussive effects.
  • Rennervate - Rennervate
    • A moderately complex healing charm, which causes an unconscious subject to awaken. Some conditions, such as powerful magically-induced unconsciousness, are non-responsive.
  • Silencing Charm - Silencio, Wushengxu, or Upalla
    • Silences the victim, preventing any form of vocalization. Can be used to disrupt powerful magic that requires a verbal component.
  • Sliding Spell - Glisseo
    • Causes the steps on a stairway to flatten into a ramp or slide. Glisseo could conceivably be used on other surfaces as well.
  • Vanishing Spell - Evanesco
    • Causes an object to vanish. Vanished objects can be recovered, if necessary. Evanesco does not work on living creatures.

Sixth Year Spells

  • Aguamenti Charm - Aguamenti
    • Produces a jet of water from the caster's wand.
  • Confundus Charm - Confundo or Ch'arwi
    • Causes the victim to become easily confused and readily manipulated - a confunded individual follows most orders without question, but not especially competently.
  • Duplicating Charm - Geminio
    • Creates a worthless duplicate of any object on which it is cast. The duplicate will persist for several hours before ultimately vanishing. Magical properties of a duplicated object are not carried over.
  • Erecting Charm - Erecto
    • Quickly erects a structure, often a tent or other makeshift shelter.
  • Freezing Charm - Unknown
    • Renders a non-living object immobile. Famously mentioned as an easy way to disable Muggle burglar alarms.
  • Gouging Spell - Defudio
    • Used to carve or dig through stone, metal, and other materials.
  • Gripping Charm - Unknown
    • A charm placed on objects to allow them to be more easily gripped. Mostly used in the manufacture of quaffles for Quidditch, though a clever wizard could find endless uses for it.
  • Homorphus Charm - Nonverbal
    • A charm that forces animagi - and possibly werewolves as well - into their human form.
  • Imperturbable Charm - Unknown
    • Renders an object - such as a door - impenetrable both to sounds and objects. Useful for ensuring the privacy of one's conversations.
  • Knee-Reversal Hex - Unknown
    • Causes a victim's knees to bend backwards, which is inconvenient for obvious reasons.
  • Langlock - Langlock
    • Temporarily glues the victim's tongue to the roof of the mouth, rendering speech (and verbal spellcasting) impossible.
  • Muffling Charm - Muffliato or Cuoshengyin
    • Prevents nearby people from hearing a conversation.
  • Scarpin's Revelaspell - Revellio
    • Analyzes the special properties and enchantments affecting a magical item. It is not infallible, and both artifacts and objects enchanted with magic unknown to the caster usually fail to turn up useful information.
  • Undetectable Extension Charm - Unknown
    • Magically increases the internal area of a dwelling or container. Frequently used to create bottomless bags and mugs, and to create tents and structures with a larger-than-normal area.

Seventh Year Spells

  • Blasting Curse - Confringo, Jiancui, or Llikiy
    • Causes whatever the spell strikes to explode into flames.
  • Deprimo - Deprimo
    • Creates a powerful, focused wind originating from the wand - at close range, it can be used to blast through things.
  • Expulso - Expulso
    • Causes anything the spell strikes to explode, often with a significant degree of concussive force.
  • Flagrante Curse - Unknown
    • Causes a cursed object to burn and blister human skin when touched. A common theft deterrent.
  • Fortifying Spell - Cave Inimicum
    • A spell used to strengthen an enclosure against intruders - reinforces anything from castle walls to the rain fly of a tent.
  • Gemino Curse - Unknown
    • When an object bearing this curse is touched, it will self-duplicate, creating dozens of worthless copies. A common theft deterrent.
  • Hardening Charm - Duro, Raqtaq, or Gangying
    • Hardens an object considerably, though it does not work on living flesh. The uses - and double entendres - are endless!
  • Levicorpus Hex - Levicorpus or Nonverbal
    • Levitates and dangles a victim by the ankles, a spell that has its roots in hazing rituals nearly two centuries old.
  • Liberacorpus Charm - Liberacorpus or Nonverbal
    • The counter-charm to the Levicorpus Hex, this gently returns a dangled victim to the ground.
  • Memory Charm - Obliviate or Wangjiyi
    • Causes a subject to forget a particular event; may also me used to cause extensive memory loss, which is usually impossible to recover.
  • Revealing Charm - Homenum Revelio
    • Reveals people near the caster. The Revealing Charm can effectively locate magically concealed individuals as well, including those under the effects of an invisibility cloak.

Adult Spells

  • Animation Spell - Piertotum Locomotor
    • Animates an object, granting it some degree of autonomy, usually for the defense of the caster or an area. Classically used on statues, suits of armour, etc.
  • Anti-Cheating Spell - Unknown
    • Used by professors on quills and parchment, to prevent cheating on exams.
  • Anti-Apparation Jinx - Unknown
    • Prevents apparation or disapparation within an immediate area for a short time. Used to prevent enemies from entering (or escaping from) an area by magical means.
  • Bedazzling Hex - Unknown
    • Used to conceal a person or object. It can also be used as part of the complex process of crafting an invisibility cloak.
  • Caterwauling Charm - Unknown
    • An alarm spell that lets off a high-pitched shriek whenever someone crosses its border.
  • Cruciatus Curse - Crucio
    • Causes unbearable pain on the victim without leaving lasting traces of physical harm. Prolonged exposure to the agony of the Cruciatus Curse has been known to cause permanent insanity and brain damage. One of the Unforgivable Curses.
  • Cutting Curse - Sectumsempra
    • Cuts in an arc determined by the path of the caster's wand. Wounds inflicted with this spell do not heal normally, and are resistant to simple magical healing, though advanced healing spells usually show good results. It is not unheard of for sixth and seventh year students to learn this spell, though it is considered very dark magic, and the use of it on another student would certainly lead to severe punishment.
  • Deletrius - Deletrius
    • Used to remove the evidence of prior spells cast with a wand. While not actually taught at Hogwarts, it has become very common in the student body, with most students fifth year and above capable of casting it.
  • Disillusionment Charm - Unknown
    • Used to conceal a person or object. It can also be used as part of the complex process of crafting an invisibility cloak.
  • Dolohov's Curse - Unknown
    • Causes severe internal injuries to the victim.
  • Entrail-Expulsing Curse - Unknown
    • Causes the victims intestines to forcibly expel from the body, a torturous and painful method of killing.
  • Fidelius Charm - Unknown
    • Designates an individual a "Secret Keeper", rendering them the only person capable of sharing one specific secret entrusted to them.
  • Fiendfyre - Nonverbal
    • Conjures extremely dangerous, destructive, and mostly uncontrollable fire. Fiendfyre is not extinguished by water, and has no loyalty to the caster. It has, in the past, been used to destroy even powerful artifacts. Though the use of Fiendfyre is not taught to students, it is conceivably possible for upperclassmen to discover the spell - likely to their immense detriment.
  • Imperius Curse - Imperio
    • The victim is beholden to the whims of the caster, performing every command - spoken or unspoken - to the best of his abilities. While some have shown the ability to resist, it is exceedingly difficult, as being under the effect of the curse is a truly blissful experience. One of the Unforgivable Curses.
  • Killing Curse - Avada Kedavra
    • Kills the victim. Though there is no known counter or blocking spell, the curse follows a linear arc, and must physically strike the victim. Furthermore, it requires a genuine desire to kill, without which it is entirely ineffective. One of the Unforgivable Curses.
  • Legilemency - Legilemens
    • The incantation for intrusive legilemency - delving deep into a victim's mind and simply taking the information you need. The use of legilemency is generally frowned upon, and rarely learned.
  • Portkey Spell - Portus
    • Converts an object into a portkey. The caster must be intimately familiar with both locations the portkey will connect to. Creating a portkey is very difficult and advanced transfiguration, usually reserved for the brightest of wizards.
  • Repelling Charm - Repello
    • Repels an undesired object, individual, or group from approaching an area - usually defined in the casting of the spell (for example, Muggle-Repelling Charms are commonly used in the wizarding world). Though not infallible, it generally makes those subject to it have no desire to investigate a particular place. The efficacy of this spell against talented wizards and powerful magical creatures is questionable.
  • Stealth-Censoring Spell - Unknown
    • Protects an area temporarily from magical means of stealth, rendering most invisibility cloaks and charms useless.
  • Taboo Jinx - Unknown
    • Places a taboo on a specific word, allowing the caster to find any individual who speaks it. Obviously, this could backfire dramatically. A wizard who placed a taboo on the word 'and' would quickly go mad from over-stimulation.
  • Tongue-Tying Curse - Unknown
    • Prevents the subject from revealing a specific piece of information, causing his tongue to twist and contort if he tries to break secrecy.

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